[COM] Renaissance Arcade | 132m | 40 Levels | Realm Apartments

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normh
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#631 Post by normh » Mon Aug 20, 2018 10:05 pm

SBD wrote:
Mon Aug 20, 2018 6:47 pm
normh wrote:
Mon Aug 20, 2018 4:59 pm
timtam20292 wrote:
Mon Aug 20, 2018 4:51 pm
So that's the ground floor we are looking at?
Yes and the dirt "corridor" to the left on which the crane is sitting is an arcade that will link to the Renaissance Arcade, the bottom right will have shops
Do you know what the dirt floor behind the facade has been left for?
No but that is the basement and a lot of “stuff” still has to go in there yet. Hot water system for bottom half of building, lift machinery and never saw them concrete the floor yet prior to ground floor being done. Anyone else have thoughts?

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#632 Post by timtam20292 » Mon Aug 20, 2018 10:15 pm

Yeah I too thought that was strange that they went ahead with the ground floor before completely concreting the basement.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#633 Post by normh » Thu Aug 23, 2018 12:53 pm

Just by the Realm this morning and stuff happening. Plus a couple of shots from the South side, walked down a narrow gap between fence and buildings.
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at the end of Porters lane, you can clearly see the Post Tensioned Floor baskets on the right.
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South side in narrow gap. Steps clearer here and notice the wall on the left side going up. It appears I can't add any more, so I'll post again in a minute.
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normh
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#634 Post by normh » Thu Aug 23, 2018 1:17 pm

These shots were taken from Austin Street. This wall they have up is hollow and they were pushing 4 x long steel rods through the slots near the bottom that went the whole width of the panel. Does anyone know if this will be filled with concrete?
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normh
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#635 Post by normh » Thu Aug 23, 2018 1:21 pm

try again the file ending with extention .png did not seem to display so converted it to .jpg
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#636 Post by whatstheirname » Thu Aug 23, 2018 3:40 pm

Pretty busy down there, looks to be some form of wall going up on the right side?
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#637 Post by timtam20292 » Thu Aug 23, 2018 3:47 pm

It does look like a wall guys, great photos from both of you. Looks like they're finally getting the basement floor concreted.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#638 Post by normh » Thu Aug 23, 2018 7:37 pm

In the above photo by whatstheirname near the south end of the new wall is more of the same material in bundles. I saw it when I was there today. Does anyone know what this stuff is as it is hollow and from what I can see could only be filled with concrete from the sides so if it was to be filled with concrete it would have to be pumped in horizontally.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#639 Post by EBG » Thu Aug 23, 2018 11:04 pm

Were they pushing solid steel rods through the wall vents or wire cables. In one picture it looks more like a wire cable the way it bends. In this case they would fill it with grout not actual concrete. gout is like concrete without the gravel . This would flow easier especially if they add a plasticiser. This would then be some form of Post Tensioning to pull series of wall panels together.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#640 Post by normh » Fri Aug 24, 2018 7:47 am

EBG wrote:
Thu Aug 23, 2018 11:04 pm
Were they pushing solid steel rods through the wall vents or wire cables. In one picture it looks more like a wire cable the way it bends. In this case they would fill it with grout not actual concrete. gout is like concrete without the gravel . This would flow easier especially if they add a plasticiser. This would then be some form of Post Tensioning to pull series of wall panels together.
I didn’t see any cable being fed through but I did watch them put 4 x steel rods through in each of slots 3 and 4 from the bottom. I then left so cable could have been done later.

Actually looking at the photos you can see the pile they were taking them from and you are correct they were probably very stiff cable.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#641 Post by rad » Tue Aug 28, 2018 10:06 am

If you google AFS logicwall you should find the information regarding the walls to the Western side of the building.

In my experience these are a pain in the arse and are essentially cfc sheeting each side and are known to blow out during the pouring of concrete.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#642 Post by timtam20292 » Tue Aug 28, 2018 3:37 pm

The core can now be seen slightly from the Pulteney Street and North Terrace corner.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#643 Post by Pikey » Tue Aug 28, 2018 6:49 pm

rad wrote:
Tue Aug 28, 2018 10:06 am
If you google AFS logicwall you should find the information regarding the walls to the Western side of the building.

In my experience these are a pain in the arse and are essentially cfc sheeting each side and are known to blow out during the pouring of concrete.
Interesting to see they went with formed rather than precast walls for the perimeter. I'm sure once the neighbouring building is passed and the podium complete, they'll move to a jumpform system.
Walking on over....

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normh
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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#644 Post by normh » Wed Aug 29, 2018 5:49 am

Anyone have an update on the build? any photos? :-) The slider would have move if TimTam can see it from KW & Pulteney.

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[COM] Re: Renaissance Arcade | 132m | 40 Levels | Realm Apartments

#645 Post by whatstheirname » Wed Aug 29, 2018 10:06 am

Pretty sure there hasn't been any movement.
I will snap a shot later in the day, the sunlight / shadows aren't helping photos at the moment

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