Interactive Map of Adelaide CBD Development

All high-rise, low-rise and street developments in the Adelaide and North Adelaide areas.
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Mpol
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Re: Interactive Map of Adelaide CBD Development

#61 Post by Mpol » Tue Dec 15, 2015 9:41 am

The shot of what the skyline could potentially look like is just... WOW! A couple more 150+ and Adelaide will certainly shake off it's backward stigma.

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monotonehell
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Re: Interactive Map of Adelaide CBD Development

#62 Post by monotonehell » Tue Dec 15, 2015 12:34 pm

Geeee a lot of plain beige buildings going up, slenderman! jkjk

Nice work there. Must have taken a bit of time.
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Re: Interactive Map of Adelaide CBD Development

#63 Post by Patrick_27 » Wed Dec 16, 2015 2:59 pm

Am I the only one feeling that the casino extension imposes on the Dustan Playhouse for all the wrong reasons? :?

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Nathan
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Re: Interactive Map of Adelaide CBD Development

#64 Post by Nathan » Wed Dec 16, 2015 3:40 pm

Patrick_27 wrote:Am I the only one feeling that the casino extension imposes on the Dustan Playhouse for all the wrong reasons? :?
Nope. I've voiced that sentiment in the Casino thread. It's not so much the size of the casino extension, but that it get's so close that neither has any breathing room.

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Re: Interactive Map of Adelaide CBD Development

#65 Post by slenderman » Wed Dec 16, 2015 4:22 pm

monotonehell wrote:Geeee a lot of plain beige buildings going up, slenderman! jkjk

Nice work there. Must have taken a bit of time.
No worries, mono. You're actually kind of wrong in that they don't take a long time to make because I make them beige.

Most of the blocks are just squares/rectangles "extruded" to their correct heights that don't require any great effort to make. I did put a tiny bit more effort into some such as the LeCornu and Trims site developments, but they still aren't particularly difficult to make or accurate.

But yeah, I do agree that they're ugly, no offence taken there. I probably could add some textures, but Google Earth is a greedy program that eats up a tonne of resources just to display some blocks. I've mentioned before that a textured model I made of 70 Franklin along with Rundle Place was enough to crash the program rather quickly. Not to mention this would be time consuming to make.

I could maybe colour the blocks appropriately if you think that would look a bit better? It sometimes gets a bit hard to see everything if it's all beige.

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Re: Interactive Map of Adelaide CBD Development

#66 Post by Patrick_27 » Wed Dec 16, 2015 5:05 pm

Nathan wrote:
Patrick_27 wrote:Am I the only one feeling that the casino extension imposes on the Dustan Playhouse for all the wrong reasons? :?
Nope. I've voiced that sentiment in the Casino thread. It's not so much the size of the casino extension, but that it get's so close that neither has any breathing room.
I'll happily shift this over to the casino thread but for just a second picture a structure similar to the planned casino extension on the site of the InterContinental, Riverside Centre and Plenary building, would be mint!

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Re: Interactive Map of Adelaide CBD Development

#67 Post by monotonehell » Thu Dec 17, 2015 12:28 pm

slenderman wrote:
monotonehell wrote:Geeee a lot of plain beige buildings going up, slenderman! jkjk

Nice work there. Must have taken a bit of time.
No worries, mono. You're actually kind of wrong in that they don't take a long time to make because I make them beige.

Most of the blocks are just squares/rectangles "extruded" to their correct heights that don't require any great effort to make. I did put a tiny bit more effort into some such as the LeCornu and Trims site developments, but they still aren't particularly difficult to make or accurate.

But yeah, I do agree that they're ugly, no offence taken there. I probably could add some textures, but Google Earth is a greedy program that eats up a tonne of resources just to display some blocks. I've mentioned before that a textured model I made of 70 Franklin along with Rundle Place was enough to crash the program rather quickly. Not to mention this would be time consuming to make.

I could maybe colour the blocks appropriately if you think that would look a bit better? It sometimes gets a bit hard to see everything if it's all beige.
You mis-interpreted my sarcasm. I sincerely meant that what you did WAS a lot of work. Even if they are beige boxes, that took a bit of effort. And I think it's important that you leave them as beige boxes so people can see where all the new stuff will be.

10/10 would watch again.
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Re: Interactive Map of Adelaide CBD Development

#68 Post by rev » Wed May 25, 2016 2:04 am

Btw the councils 3D model, the buildings are available to download either textured or non textured.
Textured the file is over a gig, but Chris Pyne says Australians don't need fast 31st century broadband so for most of you who are probably on antiquated ADSL connections it'll take you quite a few hours at best.

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Re: Interactive Map of Adelaide CBD Development

#69 Post by Algernon » Tue Jun 28, 2016 6:08 am

I'd be really interested to see how the new tallies on Frome, Pirie and Franklin st balance the skyline up

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Re: Interactive Map of Adelaide CBD Development

#70 Post by slenderman » Mon Sep 26, 2016 4:11 pm

Another update for the future skyline. I have to say that doing this has given me a greater appreciation for just how huge the Adelaide CBD is and how much potential our CBD has in future decades - even if these were all to go ahead, there's still a huge amount of underdeveloped land in the city. Just imagine how much better these views could also become if development in Adelaide picked up the pace a little more.

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These next ones are numbered because I plan to put them on SSC shortly and outline their status to interstaters.

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New north-eastern cluster could form with the university and the Frome Street development. They also help balance up the large number of proposals in the west of the CBD.

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I would also appreciate it if Google updated the 3D model so I can get rid of the ugly beige boxes around Vue, Vision, 115 KWS and maybe even Central Adelaide soon.

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Re: Interactive Map of Adelaide CBD Development

#71 Post by Ben » Tue Sep 27, 2016 8:48 am

Awesome work.

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Re: Interactive Map of Adelaide CBD Development

#72 Post by timtam20292 » Wed Sep 28, 2016 12:09 am

Great stuff, I also hope the city looks like this very soon! :)

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Re: Interactive Map of Adelaide CBD Development

#73 Post by skyliner » Wed Sep 28, 2016 5:32 pm

You have numbered 47 - a lot going on here - much more than I thought...and.... some big ones too. Much more spread out and not the spine than was to be. Looking forward to seeing some of this in action in Nov.

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Re: Interactive Map of Adelaide CBD Development

#74 Post by adelaideseo » Tue Nov 01, 2016 8:13 pm

Slightly off topic, but expect indoor Google maps for a lot of the major public spaces too, probably in 2017. I'm working on some projects right now in fact.
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Re: Interactive Map of Adelaide CBD Development

#75 Post by Ben » Tue Jan 10, 2017 3:41 pm

Found it. We can probably add some height to realm now and festival centre tower.

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